UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAutomationWorkerFindWorkers Struct Reference

#include <AutomationWorkerMessages.h>

+ Inheritance diagram for FAutomationWorkerFindWorkers:

Public Member Functions

 FAutomationWorkerFindWorkers ()
 
 FAutomationWorkerFindWorkers (int32 InChangelist, const FString &InGameName, const FString &InProcessName, const FGuid &InSessionId)
 

Public Attributes

int32 Changelist
 
FString GameName
 
FString ProcessName
 
FGuid SessionId
 
- Public Attributes inherited from FAutomationWorkerMessageBase
FGuid InstanceId = FGuid{}
 

Detailed Description

Implements a message that is published to find automation workers.

Constructor & Destructor Documentation

◆ FAutomationWorkerFindWorkers() [1/2]

FAutomationWorkerFindWorkers::FAutomationWorkerFindWorkers ( )
inline

Default constructor.

◆ FAutomationWorkerFindWorkers() [2/2]

FAutomationWorkerFindWorkers::FAutomationWorkerFindWorkers ( int32  InChangelist,
const FString &  InGameName,
const FString &  InProcessName,
const FGuid InSessionId 
)
inline

Creates and initializes a new instance.

Member Data Documentation

◆ Changelist

int32 FAutomationWorkerFindWorkers::Changelist

Holds the change list number to find workers for.

◆ GameName

FString FAutomationWorkerFindWorkers::GameName

The name of the game.

◆ ProcessName

FString FAutomationWorkerFindWorkers::ProcessName

The name of the process.

◆ SessionId

FGuid FAutomationWorkerFindWorkers::SessionId

Holds the session identifier to find workers for.


The documentation for this struct was generated from the following file: