#include <BehaviorTreeComponent.h>
◆ FBTNodeExecutionInfo()
| FBTNodeExecutionInfo::FBTNodeExecutionInfo |
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inline |
◆ bIsRestart
| uint8 FBTNodeExecutionInfo::bIsRestart |
if set, request was not instigated by finishing task/initialization but is a restart (e.g. decorator)
◆ bTryNextChild
| uint8 FBTNodeExecutionInfo::bTryNextChild |
if set, tree will try to execute next child of composite instead of forcing branch containing SearchStart
◆ ContinueWithResult
result used for resuming execution
◆ ExecuteInstanceIdx
| uint16 FBTNodeExecutionInfo::ExecuteInstanceIdx |
◆ ExecuteNode
◆ SearchEnd
index of last task allowed to be executed
◆ SearchStart
index of first task allowed to be executed
The documentation for this struct was generated from the following file: