UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBTPendingExecutionInfo Struct Reference

#include <BehaviorTreeComponent.h>

Public Member Functions

 FBTPendingExecutionInfo ()
 
bool IsSet () const
 
bool IsLocked () const
 
void Lock ()
 
void Unlock ()
 

Public Attributes

TObjectPtr< UBTTaskNodeNextTask
 
uint32 bOutOfNodes: 1
 
uint32 bLocked: 1
 

Constructor & Destructor Documentation

◆ FBTPendingExecutionInfo()

FBTPendingExecutionInfo::FBTPendingExecutionInfo ( )
inline

Member Function Documentation

◆ IsLocked()

bool FBTPendingExecutionInfo::IsLocked ( ) const
inline

◆ IsSet()

bool FBTPendingExecutionInfo::IsSet ( ) const
inline

◆ Lock()

void FBTPendingExecutionInfo::Lock ( )
inline

◆ Unlock()

void FBTPendingExecutionInfo::Unlock ( )
inline

Member Data Documentation

◆ bLocked

uint32 FBTPendingExecutionInfo::bLocked

if set, request can't be executed

◆ bOutOfNodes

uint32 FBTPendingExecutionInfo::bOutOfNodes

if set, tree ran out of nodes

◆ NextTask

TObjectPtr<UBTTaskNode> FBTPendingExecutionInfo::NextTask

next task to execute


The documentation for this struct was generated from the following file: