UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBaseCompactPose< InAllocator > Member List

This is the complete list of members for FBaseCompactPose< InAllocator >, including all inherited members.

Allocator typedefFBaseCompactPose< InAllocator >
BoneContainerFBaseCompactPose< InAllocator >protected
BoneIndexType typedefFBaseCompactPose< InAllocator >
BonesFBasePose< FCompactPoseBoneIndex, InAllocator >protected
ContainsNaN() constFBaseCompactPose< InAllocator >inline
CopyAndAssignBoneContainer(FBoneContainer &NewBoneContainer)FBaseCompactPose< InAllocator >inline
CopyBonesFrom(const FBaseCompactPose< OtherAllocator > &SrcPose)FBaseCompactPose< InAllocator >inline
CopyBonesFrom(const FBaseCompactPose< Allocator > &SrcPose)FBaseCompactPose< InAllocator >inline
CopyBonesFrom(const TArray< FTransform, OtherAllocator > &SrcPoseBones)FBaseCompactPose< InAllocator >inline
CopyBonesTo(TArray< FTransform, OtherAllocator > &DestPoseBones) constFBaseCompactPose< InAllocator >inline
Empty()FBaseCompactPose< InAllocator >inline
FBaseCompactPose()FBaseCompactPose< InAllocator >inline
ForEachBoneIndex() constFBaseCompactPose< InAllocator >inline
ForEachBoneIndexReverse() constFBaseCompactPose< InAllocator >inline
GetBoneContainer() constFBaseCompactPose< InAllocator >inline
GetBoneContainer()FBaseCompactPose< InAllocator >inline
GetBones() constFBasePose< FCompactPoseBoneIndex, InAllocator >inline
GetMutableBones()FBasePose< FCompactPoseBoneIndex, InAllocator >inline
GetNumBones() constFBasePose< FCompactPoseBoneIndex, InAllocator >inline
GetParentBoneIndex(const BoneIndexType &BoneIndex) constFBaseCompactPose< InAllocator >inline
GetRefPose(const BoneIndexType &BoneIndex) constFBaseCompactPose< InAllocator >inline
InitBones(int32 NumBones)FBasePose< FCompactPoseBoneIndex, InAllocator >inline
InitFrom(const FBaseCompactPose &SrcPose)FBaseCompactPose< InAllocator >inline
InitFrom(FBaseCompactPose &&SrcPose)FBaseCompactPose< InAllocator >inline
IsNormalized() constFBaseCompactPose< InAllocator >inline
IsValid() constFBaseCompactPose< InAllocator >inline
IsValidIndex(const FCompactPoseBoneIndex &BoneIndex) constFBasePose< FCompactPoseBoneIndex, InAllocator >inline
MakeBeginIter() constFBaseCompactPose< InAllocator >inline
MakeBeginIterReverse() constFBaseCompactPose< InAllocator >inline
MakeEndIter() constFBaseCompactPose< InAllocator >inline
MakeEndIterReverse() constFBaseCompactPose< InAllocator >inline
MoveBones()FBasePose< FCompactPoseBoneIndex, InAllocator >inline
MoveBonesFrom(FBaseCompactPose< Allocator > &SrcPose)FBaseCompactPose< InAllocator >inline
MoveBonesFrom(TArray< FTransform, Allocator > &&InTransforms)FBaseCompactPose< InAllocator >inline
MoveBonesTo(TArray< FTransform, Allocator > &InTransforms)FBaseCompactPose< InAllocator >inline
NormalizeRotations()FBaseCompactPose< InAllocator >inline
operator[](const FCompactPoseBoneIndex &BoneIndex)FBasePose< FCompactPoseBoneIndex, InAllocator >inline
operator[](const FCompactPoseBoneIndex &BoneIndex) constFBasePose< FCompactPoseBoneIndex, InAllocator >inline
RangedForBoneIndexBwd typedefFBaseCompactPose< InAllocator >
RangedForBoneIndexFwd typedefFBaseCompactPose< InAllocator >
ResetToAdditiveIdentity()FBaseCompactPose< InAllocator >inline
ResetToRefPose()FBaseCompactPose< InAllocator >inline
ResetToRefPose(const FBoneContainer &RequiredBones)FBaseCompactPose< InAllocator >inline
SetBoneContainer(const FBoneContainer *InBoneContainer)FBaseCompactPose< InAllocator >inline