![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <EngineTypes.h>
Public Member Functions | |
| ENGINE_API | FBasedPosition () |
| ENGINE_API | FBasedPosition (class AActor *InBase, const FVector &InPosition) |
| ENGINE_API FVector | operator* () const |
| ENGINE_API void | Set (class AActor *InBase, const FVector &InPosition) |
| ENGINE_API void | Clear () |
Public Attributes | |
| TObjectPtr< class AActor > | Base |
| FVector | Position |
| FVector | CachedBaseLocation |
| FRotator | CachedBaseRotation |
| FVector | CachedTransPosition |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FBasedPosition &T) |
Struct for handling positions relative to a base actor, which is potentially moving
| FBasedPosition::FBasedPosition | ( | ) |
| void FBasedPosition::Clear | ( | ) |
Clear base/position
| FVector FBasedPosition::operator* | ( | ) | const |
Retrieve world location of this position
Updates base/position
|
friend |
| TObjectPtr<class AActor> FBasedPosition::Base |
Actor that is the base
|
mutable |
|
mutable |
|
mutable |
| FVector FBasedPosition::Position |
Position relative to the base actor