#include <LineBatchComponent.h>
◆ FBatchedMesh() [1/2]
| FBatchedMesh::FBatchedMesh |
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default |
◆ FBatchedMesh() [2/2]
MeshVerts - linear array of world space vertex positions MeshIndices - array of indices into MeshVerts. Each triplet is a tri. i.e. [0,1,2] is first tri, [3,4,5] is 2nd tri, etc
◆ BatchID
| uint32 FBatchedMesh::BatchID = 0 |
◆ Color
◆ DepthPriority
| uint8 FBatchedMesh::DepthPriority = 0 |
◆ MeshIndices
◆ MeshVerts
◆ RemainingLifeTime
| float FBatchedMesh::RemainingLifeTime = 0.f |
The documentation for this struct was generated from the following file: