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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleHelper.h>
| FVector FBeam2TypeDataPayload::Direction |
Direction to step in
| int32 FBeam2TypeDataPayload::Flags |
Type and indexing flags 3 1 0 1...|...|...|...5...|...|...|..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags --> 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags;
NOTE: These values DO NOT get packed into the vertex buffer!
| int32 FBeam2TypeDataPayload::InterpolationSteps |
Number of segments to render (steps)
| int32 FBeam2TypeDataPayload::Lock_Max_NumNoisePoints |
Target lock, extreme max, Number of noise points
| FVector FBeam2TypeDataPayload::SourcePoint |
The source of this beam
| float FBeam2TypeDataPayload::SourceStrength |
The stength of the source tangent of this beam
| FVector FBeam2TypeDataPayload::SourceTangent |
The source tangent of this beam
| int32 FBeam2TypeDataPayload::Steps |
Number of segments to render (steps)
| double FBeam2TypeDataPayload::StepSize |
StepSize (for each segment to be rendered)
| FVector FBeam2TypeDataPayload::TargetPoint |
The target of this beam
| float FBeam2TypeDataPayload::TargetStrength |
The stength of the Target tangent of this beam
| FVector FBeam2TypeDataPayload::TargetTangent |
The target tangent of this beam
| float FBeam2TypeDataPayload::TravelRatio |
The 'extra' amount to travel (partial segment)
| int32 FBeam2TypeDataPayload::TriangleCount |
The number of triangles to render for this beam