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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BehaviorTreeTypes.h>
Classes | |
| struct | FNodeFlowData |
Public Member Functions | |
| FBehaviorTreeDebuggerInstance () | |
| bool | IsValid () const |
Public Attributes | |
| UBehaviorTree * | TreeAsset |
| TWeakObjectPtr< UBTCompositeNode > | RootNode |
| TArray< uint16 > | ActivePath |
| TArray< uint16 > | AdditionalActiveNodes |
| TArray< FNodeFlowData > | PathFromPrevious |
| TArray< FString > | RuntimeDesc |
debugger data about subtree instance
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inline |
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inline |
execution indices of active nodes
| TArray<FNodeFlowData> FBehaviorTreeDebuggerInstance::PathFromPrevious |
search flow from previous state
| TWeakObjectPtr<UBTCompositeNode> FBehaviorTreeDebuggerInstance::RootNode |
root node in template
| TArray<FString> FBehaviorTreeDebuggerInstance::RuntimeDesc |
runtime descriptions for each execution index
| UBehaviorTree* FBehaviorTreeDebuggerInstance::TreeAsset |
behavior tree asset