![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <BehaviorTreeTypes.h>
Public Member Functions | |
| FBehaviorTreeInstanceId () | |
| bool | operator== (const FBehaviorTreeInstanceId &Other) const |
Public Attributes | |
| TObjectPtr< UBehaviorTree > | TreeAsset |
| TObjectPtr< UBTCompositeNode > | RootNode |
| TArray< uint16 > | Path |
| TArray< uint8 > | InstanceMemory |
| int32 | FirstNodeInstance |
identifier of subtree instance
|
inline |
|
inline |
| int32 FBehaviorTreeInstanceId::FirstNodeInstance |
index of first node instance (BehaviorTreeComponent.NodeInstances)
| TObjectPtr<UBTCompositeNode> FBehaviorTreeInstanceId::RootNode |
root node in template for cleanup purposes
| TObjectPtr<UBehaviorTree> FBehaviorTreeInstanceId::TreeAsset |
behavior tree asset