#include <BehaviorTreeTypes.h>
◆ FBehaviorTreeSearchUpdate() [1/3]
| FBehaviorTreeSearchUpdate::FBehaviorTreeSearchUpdate |
( |
| ) |
|
|
inline |
◆ FBehaviorTreeSearchUpdate() [2/3]
◆ FBehaviorTreeSearchUpdate() [3/3]
◆ AuxNode
◆ bApplySkipped
| uint8 FBehaviorTreeSearchUpdate::bApplySkipped |
|
mutable |
if set the action was unnecessary (Remove and was already inactive, Add and was already active)
◆ bPostUpdate
| uint8 FBehaviorTreeSearchUpdate::bPostUpdate |
if set, this entry will be applied AFTER other are processed
◆ InstanceIndex
| uint16 FBehaviorTreeSearchUpdate::InstanceIndex |
◆ Mode
◆ TaskNode
The documentation for this struct was generated from the following file: