UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBlendParameter Struct Reference

#include <BlendSpace.h>

Public Member Functions

 FBlendParameter ()
 
float GetRange () const
 
float GetGridSize () const
 

Public Attributes

FString DisplayName
 
float Min
 
float Max
 
int32 GridNum
 
bool bSnapToGrid
 
bool bWrapInput
 

Constructor & Destructor Documentation

◆ FBlendParameter()

FBlendParameter::FBlendParameter ( )
inline

Member Function Documentation

◆ GetGridSize()

float FBlendParameter::GetGridSize ( ) const
inline

Return size of each grid.

◆ GetRange()

float FBlendParameter::GetRange ( ) const
inline

Member Data Documentation

◆ bSnapToGrid

bool FBlendParameter::bSnapToGrid

If true then samples will always be snapped to the grid on this axis when added, moved, or the axes are changed.

◆ bWrapInput

bool FBlendParameter::bWrapInput

If true then the input can go outside the min/max range and the blend space is treated as being cyclic on this axis. If false then input parameters are clamped to the min/max values on this axis.

◆ DisplayName

FString FBlendParameter::DisplayName

◆ GridNum

int32 FBlendParameter::GridNum

The number of grid divisions along this axis.

◆ Max

float FBlendParameter::Max

Maximum value for this axis range.

◆ Min

float FBlendParameter::Min

Minimum value for this axis range.


The documentation for this struct was generated from the following file: