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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BlendSpace.h>
Public Member Functions | |
| GENERATED_BODY () | |
Public Attributes | |
| int32 | SampleIndices [NUM_VERTICES] = { INDEX_NONE, INDEX_NONE, INDEX_NONE } |
| FVector2D | Vertices [NUM_VERTICES] = { FVector2D(0.f), FVector2D(0.f), FVector2D(0.f) } |
| FBlendSpaceTriangleEdgeInfo | EdgeInfo [NUM_VERTICES] |
Static Public Attributes | |
| static const int32 | NUM_VERTICES = 3 |
This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples.
| FBlendSpaceTriangle::GENERATED_BODY | ( | ) |
| FBlendSpaceTriangleEdgeInfo FBlendSpaceTriangle::EdgeInfo[NUM_VERTICES] |
Info for the edge starting at the vertex index and going (anti-clockwise) to the next vertex
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static |
| int32 FBlendSpaceTriangle::SampleIndices[NUM_VERTICES] = { INDEX_NONE, INDEX_NONE, INDEX_NONE } |
Indices into the samples
| FVector2D FBlendSpaceTriangle::Vertices[NUM_VERTICES] = { FVector2D(0.f), FVector2D(0.f), FVector2D(0.f) } |
The vertices are in the normalized space - i.e. in the range 0-1.