UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBlueprintTags Struct Reference

#include <BlueprintSupport.h>

Static Public Attributes

static COREUOBJECT_API const FName GeneratedClassPath
 
static COREUOBJECT_API const FName ParentClassPath
 
static COREUOBJECT_API const FName NativeParentClassPath
 
static COREUOBJECT_API const FName ClassFlags
 
static COREUOBJECT_API const FName BlueprintType
 
static COREUOBJECT_API const FName BlueprintDescription
 
static COREUOBJECT_API const FName BlueprintDisplayName
 
static COREUOBJECT_API const FName BlueprintCategory
 
static COREUOBJECT_API const FName IsDataOnly
 
static COREUOBJECT_API const FName ImplementedInterfaces
 
static COREUOBJECT_API const FName FindInBlueprintsData
 
static COREUOBJECT_API const FName UnversionedFindInBlueprintsData
 
static COREUOBJECT_API const FName NumReplicatedProperties
 
static COREUOBJECT_API const FName NumNativeComponents
 
static COREUOBJECT_API const FName NumBlueprintComponents
 
static COREUOBJECT_API const FName BlueprintPathWithinPackage
 

Detailed Description

List of asset registry tags used by blueprints. These are here so they can be used by both the asset registry and blueprint code These need to be kept in sync with UBlueprint::GetAssetRegistryTags, and any changes there will require resaving content

Member Data Documentation

◆ BlueprintCategory

const FName FBlueprintTags::BlueprintCategory
static

String with user-entered category for the blueprint

◆ BlueprintDescription

const FName FBlueprintTags::BlueprintDescription
static

String with user-entered description of blueprint

◆ BlueprintDisplayName

const FName FBlueprintTags::BlueprintDisplayName
static

String with user-entered display name for the blueprint class (used in editor along with the description to identify the Blueprint type)

◆ BlueprintPathWithinPackage

const FName FBlueprintTags::BlueprintPathWithinPackage
static

The subpath of a blueprint contained within the asset. Used to determine whether, and where a blueprint exists in a package.

◆ BlueprintType

const FName FBlueprintTags::BlueprintType
static

String representing enum EBlueprintType

◆ ClassFlags

const FName FBlueprintTags::ClassFlags
static

Integer representing bitfield EClassFlags

◆ FindInBlueprintsData

const FName FBlueprintTags::FindInBlueprintsData
static

Very large string used to store find in blueprint data for the editor

◆ GeneratedClassPath

const FName FBlueprintTags::GeneratedClassPath
static

Full path in export form ClassType'/PackagePath/PackageName.ClassName' of generated blueprint class

◆ ImplementedInterfaces

const FName FBlueprintTags::ImplementedInterfaces
static

List of implemented interfaces, must be converted to FBPInterfaceDescription

◆ IsDataOnly

const FName FBlueprintTags::IsDataOnly
static

String set to True/False, set if this is a data only blueprint

◆ NativeParentClassPath

const FName FBlueprintTags::NativeParentClassPath
static

Full path in export form Class'/Script/ModuleName.ClassName' of the first found parent native class

◆ NumBlueprintComponents

const FName FBlueprintTags::NumBlueprintComponents
static

Number of blueprint components

◆ NumNativeComponents

const FName FBlueprintTags::NumNativeComponents
static

Number of native components

◆ NumReplicatedProperties

const FName FBlueprintTags::NumReplicatedProperties
static

Number of replicated properties

◆ ParentClassPath

const FName FBlueprintTags::ParentClassPath
static

Full path in export form ClassType'/PackagePath/PackageName.ClassName' of the immediate parent, may be a blueprint or native class

◆ UnversionedFindInBlueprintsData

const FName FBlueprintTags::UnversionedFindInBlueprintsData
static

(Deprecated) Legacy tag that was initially used to store find in blueprint data for the editor


The documentation for this struct was generated from the following files: