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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BlueprintSupport.h>
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| static COREUOBJECT_API const FName | GeneratedClassPath |
| static COREUOBJECT_API const FName | ParentClassPath |
| static COREUOBJECT_API const FName | NativeParentClassPath |
| static COREUOBJECT_API const FName | ClassFlags |
| static COREUOBJECT_API const FName | BlueprintType |
| static COREUOBJECT_API const FName | BlueprintDescription |
| static COREUOBJECT_API const FName | BlueprintDisplayName |
| static COREUOBJECT_API const FName | BlueprintCategory |
| static COREUOBJECT_API const FName | IsDataOnly |
| static COREUOBJECT_API const FName | ImplementedInterfaces |
| static COREUOBJECT_API const FName | FindInBlueprintsData |
| static COREUOBJECT_API const FName | UnversionedFindInBlueprintsData |
| static COREUOBJECT_API const FName | NumReplicatedProperties |
| static COREUOBJECT_API const FName | NumNativeComponents |
| static COREUOBJECT_API const FName | NumBlueprintComponents |
| static COREUOBJECT_API const FName | BlueprintPathWithinPackage |
List of asset registry tags used by blueprints. These are here so they can be used by both the asset registry and blueprint code These need to be kept in sync with UBlueprint::GetAssetRegistryTags, and any changes there will require resaving content
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String with user-entered category for the blueprint
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String with user-entered description of blueprint
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String with user-entered display name for the blueprint class (used in editor along with the description to identify the Blueprint type)
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The subpath of a blueprint contained within the asset. Used to determine whether, and where a blueprint exists in a package.
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String representing enum EBlueprintType
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Integer representing bitfield EClassFlags
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Very large string used to store find in blueprint data for the editor
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Full path in export form ClassType'/PackagePath/PackageName.ClassName' of generated blueprint class
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List of implemented interfaces, must be converted to FBPInterfaceDescription
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String set to True/False, set if this is a data only blueprint
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Full path in export form Class'/Script/ModuleName.ClassName' of the first found parent native class
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Number of blueprint components
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Number of native components
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Number of replicated properties
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Full path in export form ClassType'/PackagePath/PackageName.ClassName' of the immediate parent, may be a blueprint or native class
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(Deprecated) Legacy tag that was initially used to store find in blueprint data for the editor