UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBodySetupUVInfo Struct Reference

#include <BodySetup.h>

Public Member Functions

void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) const
 
void FillFromTriMesh (const FTriMeshCollisionData &TriMeshCollisionData)
 

Public Attributes

TArray< int32IndexBuffer
 
TArray< FVectorVertPositions
 
TArray< TArray< FVector2D > > VertUVs
 

Friends

FArchiveoperator<< (FArchive &Ar, FBodySetupUVInfo &UVInfo)
 

Detailed Description

UV information for BodySetup, only created if UPhysicsSettings::bSupportUVFromHitResults

Member Function Documentation

◆ FillFromTriMesh()

void FBodySetupUVInfo::FillFromTriMesh ( const FTriMeshCollisionData TriMeshCollisionData)

◆ GetResourceSizeEx()

void FBodySetupUVInfo::GetResourceSizeEx ( FResourceSizeEx CumulativeResourceSize) const

Get resource size of UV info

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FBodySetupUVInfo UVInfo 
)
friend

Member Data Documentation

◆ IndexBuffer

TArray<int32> FBodySetupUVInfo::IndexBuffer

Index buffer, required to go from face index to UVs

◆ VertPositions

TArray<FVector> FBodySetupUVInfo::VertPositions

Vertex positions, used to determine barycentric co-ords

◆ VertUVs

TArray< TArray<FVector2D> > FBodySetupUVInfo::VertUVs

UV channels for each vertex


The documentation for this struct was generated from the following files: