UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBroadphaseSettings Struct Reference

#include <WorldSettings.h>

Public Member Functions

 GENERATED_BODY ()
 
 FBroadphaseSettings ()
 

Public Attributes

bool bUseMBPOnClient
 
bool bUseMBPOnServer
 
bool bUseMBPOuterBounds
 
FBox MBPBounds
 
FBox MBPOuterBounds
 
uint32 MBPNumSubdivs
 

Detailed Description

Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type

Constructor & Destructor Documentation

◆ FBroadphaseSettings()

FBroadphaseSettings::FBroadphaseSettings ( )
inline

Member Function Documentation

◆ GENERATED_BODY()

FBroadphaseSettings::GENERATED_BODY ( )

Member Data Documentation

◆ bUseMBPOnClient

bool FBroadphaseSettings::bUseMBPOnClient

Whether to use MBP (Multi Broadphase Pruning

◆ bUseMBPOnServer

bool FBroadphaseSettings::bUseMBPOnServer

◆ bUseMBPOuterBounds

bool FBroadphaseSettings::bUseMBPOuterBounds

Whether to have MBP grid over concentrated inner bounds with loose outer bounds

◆ MBPBounds

FBox FBroadphaseSettings::MBPBounds

Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors

◆ MBPNumSubdivs

uint32 FBroadphaseSettings::MBPNumSubdivs

Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2

◆ MBPOuterBounds

FBox FBroadphaseSettings::MBPOuterBounds

Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required


The documentation for this struct was generated from the following file: