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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldSettings.h>
Public Member Functions | |
| GENERATED_BODY () | |
| FBroadphaseSettings () | |
Public Attributes | |
| bool | bUseMBPOnClient |
| bool | bUseMBPOnServer |
| bool | bUseMBPOuterBounds |
| FBox | MBPBounds |
| FBox | MBPOuterBounds |
| uint32 | MBPNumSubdivs |
Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type
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inline |
| FBroadphaseSettings::GENERATED_BODY | ( | ) |
| bool FBroadphaseSettings::bUseMBPOnClient |
Whether to use MBP (Multi Broadphase Pruning
| bool FBroadphaseSettings::bUseMBPOnServer |
| bool FBroadphaseSettings::bUseMBPOuterBounds |
Whether to have MBP grid over concentrated inner bounds with loose outer bounds
| FBox FBroadphaseSettings::MBPBounds |
Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors
| uint32 FBroadphaseSettings::MBPNumSubdivs |
Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2
| FBox FBroadphaseSettings::MBPOuterBounds |
Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required