#include <CachedAnimData.h>
◆ FCachedAnimAssetPlayerData()
| FCachedAnimAssetPlayerData::FCachedAnimAssetPlayerData |
( |
| ) |
|
|
inline |
◆ GetAssetPlayerTime()
| float FCachedAnimAssetPlayerData::GetAssetPlayerTime |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ GetAssetPlayerTimeRatio()
| float FCachedAnimAssetPlayerData::GetAssetPlayerTimeRatio |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ StateMachineName
| FName FCachedAnimAssetPlayerData::StateMachineName |
Name of StateMachine State is in
◆ StateName
| FName FCachedAnimAssetPlayerData::StateName |
The documentation for this struct was generated from the following files: