#include <CachedAnimData.h>
◆ FCachedAnimRelevancyData()
| FCachedAnimRelevancyData::FCachedAnimRelevancyData |
( |
| ) |
|
|
inline |
◆ GetRelevantAnimTime()
| float FCachedAnimRelevancyData::GetRelevantAnimTime |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ GetRelevantAnimTimeRemaining()
| float FCachedAnimRelevancyData::GetRelevantAnimTimeRemaining |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ GetRelevantAnimTimeRemainingFraction()
| float FCachedAnimRelevancyData::GetRelevantAnimTimeRemainingFraction |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ StateMachineName
| FName FCachedAnimRelevancyData::StateMachineName |
Name of StateMachine State is in
◆ StateName
| FName FCachedAnimRelevancyData::StateName |
The documentation for this struct was generated from the following files: