UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedAnimStateArray Struct Reference

#include <CachedAnimData.h>

Public Member Functions

 FCachedAnimStateArray ()
 
ENGINE_API float GetTotalWeight (UAnimInstance &InAnimInstance) const
 
ENGINE_API bool IsFullWeight (UAnimInstance &InAnimInstance) const
 
ENGINE_API bool IsRelevant (UAnimInstance &InAnimInstance) const
 

Public Attributes

TArray< FCachedAnimStateDataStates
 

Constructor & Destructor Documentation

◆ FCachedAnimStateArray()

FCachedAnimStateArray::FCachedAnimStateArray ( )
inline

Member Function Documentation

◆ GetTotalWeight()

float FCachedAnimStateArray::GetTotalWeight ( UAnimInstance InAnimInstance) const

Returns the total local weight of all states. If the definition contains more than on state machine, the result can be larger than 1

◆ IsFullWeight()

bool FCachedAnimStateArray::IsFullWeight ( UAnimInstance InAnimInstance) const

◆ IsRelevant()

bool FCachedAnimStateArray::IsRelevant ( UAnimInstance InAnimInstance) const

Member Data Documentation

◆ States

TArray<FCachedAnimStateData> FCachedAnimStateArray::States

Array of states


The documentation for this struct was generated from the following files: