#include <CachedAnimData.h>
◆ FCachedAnimTransitionData()
| FCachedAnimTransitionData::FCachedAnimTransitionData |
( |
| ) |
|
|
inline |
◆ GetCrossfadeDuration()
| float FCachedAnimTransitionData::GetCrossfadeDuration |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ GetTimeElapsed()
◆ GetTimeElapsedFraction()
| float FCachedAnimTransitionData::GetTimeElapsedFraction |
( |
UAnimInstance & |
InAnimInstance | ) |
const |
◆ FromStateName
| FName FCachedAnimTransitionData::FromStateName |
Name of From State to Cache
◆ StateMachineName
| FName FCachedAnimTransitionData::StateMachineName |
Name of StateMachine State is in
◆ ToStateName
| FName FCachedAnimTransitionData::ToStateName |
Name of To State to Cache
The documentation for this struct was generated from the following files: