UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedLandscapeFoliage::FGrassCompKey Struct Reference

#include <LandscapeProxy.h>

Public Member Functions

 FGrassCompKey ()
 
bool operator== (const FGrassCompKey &Other) const
 

Public Attributes

TWeakObjectPtr< ULandscapeComponent > BasedOn
 
TWeakObjectPtr< ULandscapeGrassTypeGrassType
 
int32 SqrtSubsections
 
int32 CachedMaxInstancesPerComponent
 
int32 SubsectionX
 
int32 SubsectionY
 
int32 NumVarieties
 
int32 VarietyIndex
 

Friends

uint32 GetTypeHash (const FGrassCompKey &Key)
 

Constructor & Destructor Documentation

◆ FGrassCompKey()

FCachedLandscapeFoliage::FGrassCompKey::FGrassCompKey ( )
inline

Member Function Documentation

◆ operator==()

bool FCachedLandscapeFoliage::FGrassCompKey::operator== ( const FGrassCompKey Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FGrassCompKey Key)
friend

Member Data Documentation

◆ BasedOn

TWeakObjectPtr<ULandscapeComponent> FCachedLandscapeFoliage::FGrassCompKey::BasedOn

◆ CachedMaxInstancesPerComponent

int32 FCachedLandscapeFoliage::FGrassCompKey::CachedMaxInstancesPerComponent

◆ GrassType

TWeakObjectPtr<ULandscapeGrassType> FCachedLandscapeFoliage::FGrassCompKey::GrassType

◆ NumVarieties

int32 FCachedLandscapeFoliage::FGrassCompKey::NumVarieties

◆ SqrtSubsections

int32 FCachedLandscapeFoliage::FGrassCompKey::SqrtSubsections

◆ SubsectionX

int32 FCachedLandscapeFoliage::FGrassCompKey::SubsectionX

◆ SubsectionY

int32 FCachedLandscapeFoliage::FGrassCompKey::SubsectionY

◆ VarietyIndex

int32 FCachedLandscapeFoliage::FGrassCompKey::VarietyIndex

The documentation for this struct was generated from the following file: