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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CineCameraActor.h>
Public Member Functions | |
| FCameraLookatTrackingSettings () | |
Settings to control the camera's lookat feature
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inline |
| TSoftObjectPtr<AActor> FCameraLookatTrackingSettings::ActorToTrack |
If set, camera will track this actor's location
| uint8 FCameraLookatTrackingSettings::bAllowRoll |
True to allow user-defined roll, false otherwise.
| uint8 FCameraLookatTrackingSettings::bDrawDebugLookAtTrackingPosition |
True to draw a debug representation of the lookat location
| uint8 FCameraLookatTrackingSettings::bEnableLookAtTracking |
True to enable lookat tracking, false otherwise.
| FRotator FCameraLookatTrackingSettings::LastLookatTrackingRotation |
Last known lookat tracking rotation (used during interpolation)
| uint32 FCameraLookatTrackingSettings::LastLookatTrackingRotationFrame |
The frame we set the above on, so the camera component can restore it
| float FCameraLookatTrackingSettings::LookAtTrackingInterpSpeed |
Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking.
| FVector FCameraLookatTrackingSettings::RelativeOffset |
Offset from actor position to look at. Relative to actor if tracking an actor, relative to world otherwise.