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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ChaosSolverConfiguration.h>
Public Member Functions | |
| GENERATED_BODY () | |
| FChaosSolverDestructionSettings::GENERATED_BODY | ( | ) |
When enabled, this will avoid creating non-necessary geometry collection physics data until the root breaks This will save runtime memory for unbroken geometry collection at the cost of allocating those particle when the first break happens It is false by default
| int32 FChaosSolverDestructionSettings::ClusteringParticleReleaseThrottlingMaxCount = INDEX_NONE |
Maximum number of active geometry collection to reach before all released clustering disable all released particle instantly
| int32 FChaosSolverDestructionSettings::ClusteringParticleReleaseThrottlingMinCount = INDEX_NONE |
Minimum number of active geometry collection to reach before clustering start to disable a percentage of the released particle per cluster
| int32 FChaosSolverDestructionSettings::PerAdvanceBreaksAllowed = TNumericLimits<int32>::Max() |
Number of breaks allowed to occur for each invocation of AdvanceClustering
| int32 FChaosSolverDestructionSettings::PerAdvanceBreaksRescheduleLimit = TNumericLimits<int32>::Max() |
Number of breaks allowed to be rescheduled for next frame if any