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| static void | AddImpulse (BodyHandleType &BodyHandle, const FVector &InForce) |
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| static void | AddAngularImpulseInRadians (BodyHandleType &BodyHandle, const FVector &InTorque) |
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| static void | AddVelocity (BodyHandleType &BodyHandle, const FVector &InVelocityDelta) |
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| static void | AddAngularVelocityInRadians (BodyHandleType &BodyHandle, const FVector &InAngularVelocityDeltaRad) |
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| static void | AddImpulseAtLocation (BodyHandleType &BodyHandle, const FVector &InImpulse, const FVector &InLocation) |
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| static void | AddVelocityChangeImpulseAtLocation (BodyHandleType &BodyHandle, const FVector &InVelocityDelta, const FVector &InLocation) |
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| static void | AddRadialImpulse (BodyHandleType &BodyHandle, const FVector &InOrigin, float InRadius, float InStrength, ERadialImpulseFalloff InFalloff, bool bInVelChange) |
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| static void | AddForce (BodyHandleType &BodyHandle, const FVector &Force, bool bAllowSubstepping, bool bAccelChange) |
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| static void | AddForceAtPosition (BodyHandleType &BodyHandle, const FVector &Force, const FVector &Position, bool bAllowSubstepping, bool bIsLocalForce) |
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| static void | AddRadialForce (BodyHandleType &BodyHandle, const FVector &Origin, const float Radius, const float Strength, const uint8 Falloff, bool bAccelChange, bool bAllowSubstepping) |
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| static void | AddTorque (BodyHandleType &BodyHandle, const FVector &Torque, bool bAllowSubstepping, bool bAccelChange) |
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◆ AddAngularImpulseInRadians()
◆ AddAngularVelocityInRadians()
◆ AddForce()
◆ AddForceAtPosition()
◆ AddImpulse()
◆ AddImpulseAtLocation()
◆ AddRadialForce()
◆ AddRadialImpulse()
◆ AddTorque()
◆ AddVelocity()
◆ AddVelocityChangeImpulseAtLocation()
The documentation for this struct was generated from the following file: