#include <ChaosVDCollisionDataWrappers.h>
◆ Serialize()
◆ DynamicFriction
| float FChaosVDCollisionMaterial::DynamicFriction = 0.0f |
◆ FaceIndex
◆ InvInertiaScale0
| float FChaosVDCollisionMaterial::InvInertiaScale0 = 0.0f |
◆ InvInertiaScale1
| float FChaosVDCollisionMaterial::InvInertiaScale1 = 0.0f |
◆ InvMassScale0
| float FChaosVDCollisionMaterial::InvMassScale0 = 0.0f |
◆ InvMassScale1
| float FChaosVDCollisionMaterial::InvMassScale1 = 0.0f |
◆ MaterialDynamicFriction
| float FChaosVDCollisionMaterial::MaterialDynamicFriction = 0.0f |
◆ MaterialRestitution
| float FChaosVDCollisionMaterial::MaterialRestitution = 0.0f |
◆ MaterialStaticFriction
| float FChaosVDCollisionMaterial::MaterialStaticFriction = 0.0f |
◆ Restitution
| float FChaosVDCollisionMaterial::Restitution = 0.0f |
◆ RestitutionThreshold
| float FChaosVDCollisionMaterial::RestitutionThreshold = 0.0f |
◆ StaticFriction
| float FChaosVDCollisionMaterial::StaticFriction = 0.0f |
The documentation for this struct was generated from the following files: