#include <ChaosVDQueryDataWrappers.h>
◆ CopyFrom()
| void FChaosVDCollisionQueryParams::CopyFrom |
( |
const TOther & |
Other | ) |
|
|
inline |
◆ Serialize()
| bool FChaosVDCollisionQueryParams::Serialize |
( |
FArchive & |
Ar | ) |
|
◆ bFindInitialOverlaps
| uint16 FChaosVDCollisionQueryParams::bFindInitialOverlaps |
Whether we want to find out initial overlap or not. If true, it will return if this was initial overlap.
◆ bIgnoreBlocks
| uint16 FChaosVDCollisionQueryParams::bIgnoreBlocks |
Whether to ignore blocking results.
◆ bIgnoreTouches
| uint16 FChaosVDCollisionQueryParams::bIgnoreTouches |
Whether to ignore touch/overlap results.
◆ bReplaceHitWithSubComponents
| uint16 FChaosVDCollisionQueryParams::bReplaceHitWithSubComponents |
If bTraceIntoSubComponents is true, whether to replace the hit of the cluster union with its children instead.
◆ bReturnFaceIndex
| uint16 FChaosVDCollisionQueryParams::bReturnFaceIndex |
Whether we want to return the triangle face index for complex static mesh traces
◆ bReturnPhysicalMaterial
| uint16 FChaosVDCollisionQueryParams::bReturnPhysicalMaterial |
Whether we want to include the physical material in the results.
◆ bSkipNarrowPhase
| uint16 FChaosVDCollisionQueryParams::bSkipNarrowPhase |
Whether to skip narrow phase checks (only for overlaps).
◆ bTraceComplex
| uint16 FChaosVDCollisionQueryParams::bTraceComplex |
Whether we should trace against complex collision
◆ bTraceIntoSubComponents
| uint16 FChaosVDCollisionQueryParams::bTraceIntoSubComponents |
Whether to ignore traces to the cluster union and trace against its children instead.
◆ IgnoredActorsIDs
| TArray<uint32> FChaosVDCollisionQueryParams::IgnoredActorsIDs |
◆ IgnoredActorsNames
| TArray<FName> FChaosVDCollisionQueryParams::IgnoredActorsNames |
◆ IgnoredComponentsIDs
| TArray<uint32> FChaosVDCollisionQueryParams::IgnoredComponentsIDs |
◆ IgnoredComponentsNames
| TArray<FName> FChaosVDCollisionQueryParams::IgnoredComponentsNames |
◆ IgnoreMask
| uint8 FChaosVDCollisionQueryParams::IgnoreMask = 0 |
Extra filtering done on the query. See declaration for filtering logic
◆ OwnerTag
| FName FChaosVDCollisionQueryParams::OwnerTag |
Tag used to indicate an owner for this trace
◆ TraceTag
| FName FChaosVDCollisionQueryParams::TraceTag |
Tag used to provide extra information or filtering for debugging of the trace (e.g. Collision Analyzer)
The documentation for this struct was generated from the following files: