UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FChaosVDManifoldPoint Struct Reference

#include <ChaosVDCollisionDataWrappers.h>

Public Member Functions

CHAOSVDRUNTIME_API bool Serialize (FArchive &Ar)
 

Public Attributes

uint8 bDisabled:1 = false
 
uint8 bWasRestored:1 = false
 
uint8 bWasReplaced:1 = false
 
uint8 bHasStaticFrictionAnchor:1 = false
 
uint8 bIsValid:1 = false
 
uint8 bInsideStaticFrictionCone:1 = false
 
FVector NetPushOut = FVector(ForceInit)
 
FVector NetImpulse = FVector(ForceInit)
 
float TargetPhi = 0.f
 
float InitialPhi = 0.f
 
FVector ShapeAnchorPoints [2] = { FVector(ForceInit), FVector(ForceInit) }
 
FVector InitialShapeContactPoints [2] = { FVector(ForceInit), FVector(ForceInit) }
 
FChaosVDContactPoint ContactPoint
 
FVector ShapeContactPoints [2] = { FVector(ForceInit), FVector(ForceInit) }
 
bool bIsSelectedInEditor = false
 

Member Function Documentation

◆ Serialize()

bool FChaosVDManifoldPoint::Serialize ( FArchive Ar)

Member Data Documentation

◆ bDisabled

uint8 FChaosVDManifoldPoint::bDisabled

◆ bHasStaticFrictionAnchor

uint8 FChaosVDManifoldPoint::bHasStaticFrictionAnchor

◆ bInsideStaticFrictionCone

uint8 FChaosVDManifoldPoint::bInsideStaticFrictionCone

◆ bIsSelectedInEditor

bool FChaosVDManifoldPoint::bIsSelectedInEditor = false

◆ bIsValid

uint8 FChaosVDManifoldPoint::bIsValid

◆ bWasReplaced

uint8 FChaosVDManifoldPoint::bWasReplaced

◆ bWasRestored

uint8 FChaosVDManifoldPoint::bWasRestored

◆ ContactPoint

FChaosVDContactPoint FChaosVDManifoldPoint::ContactPoint

◆ InitialPhi

float FChaosVDManifoldPoint::InitialPhi = 0.f

◆ InitialShapeContactPoints

FVector FChaosVDManifoldPoint::InitialShapeContactPoints[2] = { FVector(ForceInit), FVector(ForceInit) }

◆ NetImpulse

FVector FChaosVDManifoldPoint::NetImpulse = FVector(ForceInit)

◆ NetPushOut

FVector FChaosVDManifoldPoint::NetPushOut = FVector(ForceInit)

◆ ShapeAnchorPoints

FVector FChaosVDManifoldPoint::ShapeAnchorPoints[2] = { FVector(ForceInit), FVector(ForceInit) }

◆ ShapeContactPoints

FVector FChaosVDManifoldPoint::ShapeContactPoints[2] = { FVector(ForceInit), FVector(ForceInit) }

◆ TargetPhi

float FChaosVDManifoldPoint::TargetPhi = 0.f

The documentation for this struct was generated from the following files: