#include <ChaosVDRecording.h>
◆ FChaosVDSolverFrameData() [1/3]
◆ FChaosVDSolverFrameData() [2/3]
◆ FChaosVDSolverFrameData() [3/3]
◆ AddAttributes()
◆ GetAttributes()
◆ GetClampedNetworkTickOffset()
| int32 FChaosVDSolverFrameData::GetClampedNetworkTickOffset |
( |
| ) |
const |
|
inline |
Returns the current network tick offset. If we didn't have recorded a network tick, we will still return 0 to keep compatibility with other files
◆ GetCustomData() [1/2]
◆ GetCustomData() [2/2]
◆ GetFrameTime()
| double FChaosVDSolverFrameData::GetFrameTime |
( |
| ) |
const |
|
inline |
Calculates and returns the frame time for this recorded frame.
- Returns
- Calculated frame time. -1 if it was not recorded
◆ HasNetworkSyncData()
Returns true if we have the necessary data to sync this frame with other frame based on network ticks offsets
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ RemoveAttributes()
◆ bIsKeyFrame
| bool FChaosVDSolverFrameData::bIsKeyFrame = false |
◆ bIsResimulated
| bool FChaosVDSolverFrameData::bIsResimulated = false |
◆ DebugFName
◆ DebugName
| FString FChaosVDSolverFrameData::DebugName |
◆ EndTime
| double FChaosVDSolverFrameData::EndTime = -1.0 |
◆ FrameCycle
| uint64 FChaosVDSolverFrameData::FrameCycle = 0 |
◆ InternalFrameNumber
◆ NetworkTickOffset
◆ ParticlesDestroyedIDs
| TSet<int32> FChaosVDSolverFrameData::ParticlesDestroyedIDs |
◆ RecordedCharacterGroundConstraints
◆ SimulationTransform
◆ SolverID
◆ SolverSteps
◆ StartTime
| double FChaosVDSolverFrameData::StartTime = -1.0 |
The documentation for this struct was generated from the following file: