#include <CharacterMovementComponentAsync.h>
◆ ~FCharacterAsyncOutput()
| virtual FCharacterAsyncOutput::~FCharacterAsyncOutput |
( |
| ) |
|
|
inlinevirtual |
◆ bClearJumpInput
| bool FCharacterAsyncOutput::bClearJumpInput |
◆ bPressedJump
| bool FCharacterAsyncOutput::bPressedJump |
◆ bWasJumping
| bool FCharacterAsyncOutput::bWasJumping |
◆ JumpCurrentCount
| int32 FCharacterAsyncOutput::JumpCurrentCount |
◆ JumpCurrentCountPreJump
| int32 FCharacterAsyncOutput::JumpCurrentCountPreJump |
◆ JumpForceTimeRemaining
| float FCharacterAsyncOutput::JumpForceTimeRemaining |
◆ JumpKeyHoldTime
| float FCharacterAsyncOutput::JumpKeyHoldTime |
◆ Rotation
| FRotator FCharacterAsyncOutput::Rotation |
The documentation for this struct was generated from the following file: