![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SignedArchiveReader.h>
Public Member Functions | |
| FChunkRequest () | |
| FORCEINLINE void | WaitUntilReady () const |
| FORCEINLINE bool | IsReady () const |
Public Attributes | |
| int32 | Index |
| int64 | Offset |
| int64 | Size |
| FChunkBuffer * | Buffer |
| FThreadSafeCounter | IsTrusted |
| FThreadSafeCounter | RefCount |
| FEvent * | Event |
Request to load a chunk. This is how the archive reader and the worker thread communicate. Requests can be locked by both threads.
|
inline |
Constructor
|
inline |
Checks if this chunk has been verified.
|
inline |
Waits until this chunk has been verified
| FChunkBuffer* FChunkRequest::Buffer |
Buffer where the data is cached
| FEvent* FChunkRequest::Event |
Optional pointer to an FEvent that can be used to signal that the request is ready for use
| int32 FChunkRequest::Index |
Chunk index
| FThreadSafeCounter FChunkRequest::IsTrusted |
Flag to indicate if the chunk has been verified
| int64 FChunkRequest::Offset |
Chunk offset
| FThreadSafeCounter FChunkRequest::RefCount |
Reference count
| int64 FChunkRequest::Size |
Chunk size