UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCinematicCameraModule Struct Reference
+ Inheritance diagram for FCinematicCameraModule:

Public Member Functions

void StartupModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static float GetCurrentAperture (const UObject *Object)
 
static void SetCurrentAperture (UObject *Object, float InNewAperture)
 
static float GetCurrentFocalLength (const UObject *Object)
 
static void SetCurrentFocalLength (UObject *Object, float InNewFocalLength)
 

Member Function Documentation

◆ GetCurrentAperture()

static float FCinematicCameraModule::GetCurrentAperture ( const UObject Object)
inlinestatic

◆ GetCurrentFocalLength()

static float FCinematicCameraModule::GetCurrentFocalLength ( const UObject Object)
inlinestatic

◆ SetCurrentAperture()

static void FCinematicCameraModule::SetCurrentAperture ( UObject Object,
float  InNewAperture 
)
inlinestatic

◆ SetCurrentFocalLength()

static void FCinematicCameraModule::SetCurrentFocalLength ( UObject Object,
float  InNewFocalLength 
)
inlinestatic

◆ StartupModule()

void FCinematicCameraModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this struct was generated from the following file: