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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FCinematicCameraModule:Public Member Functions | |
| void | StartupModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static float | GetCurrentAperture (const UObject *Object) |
| static void | SetCurrentAperture (UObject *Object, float InNewAperture) |
| static float | GetCurrentFocalLength (const UObject *Object) |
| static void | SetCurrentFocalLength (UObject *Object, float InNewFocalLength) |
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inlinestatic |
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inlinestatic |
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inlineoverridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.