UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClientReceiveData Struct Reference

#include <LocalMessage.h>

Public Member Functions

ENGINE_API FClientReceiveData ()
 

Public Attributes

TObjectPtr< APlayerControllerLocalPC
 
FName MessageType
 
int32 MessageIndex
 
FString MessageString
 
TObjectPtr< APlayerStateRelatedPlayerState_1
 
TObjectPtr< APlayerStateRelatedPlayerState_2
 
TObjectPtr< UObjectOptionalObject
 

Detailed Description

Handles the many pieces of data passed into Client Receive

Constructor & Destructor Documentation

◆ FClientReceiveData()

FClientReceiveData::FClientReceiveData ( )

Member Data Documentation

◆ LocalPC

TObjectPtr<APlayerController> FClientReceiveData::LocalPC

◆ MessageIndex

int32 FClientReceiveData::MessageIndex

◆ MessageString

FString FClientReceiveData::MessageString

◆ MessageType

FName FClientReceiveData::MessageType

◆ OptionalObject

TObjectPtr<UObject> FClientReceiveData::OptionalObject

◆ RelatedPlayerState_1

TObjectPtr<APlayerState> FClientReceiveData::RelatedPlayerState_1

◆ RelatedPlayerState_2

TObjectPtr<APlayerState> FClientReceiveData::RelatedPlayerState_2

The documentation for this struct was generated from the following files: