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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LocalMessage.h>
Public Member Functions | |
| ENGINE_API | FClientReceiveData () |
Public Attributes | |
| TObjectPtr< APlayerController > | LocalPC |
| FName | MessageType |
| int32 | MessageIndex |
| FString | MessageString |
| TObjectPtr< APlayerState > | RelatedPlayerState_1 |
| TObjectPtr< APlayerState > | RelatedPlayerState_2 |
| TObjectPtr< UObject > | OptionalObject |
Handles the many pieces of data passed into Client Receive
| FClientReceiveData::FClientReceiveData | ( | ) |
| TObjectPtr<APlayerController> FClientReceiveData::LocalPC |
| int32 FClientReceiveData::MessageIndex |
| FString FClientReceiveData::MessageString |
| FName FClientReceiveData::MessageType |
| TObjectPtr<UObject> FClientReceiveData::OptionalObject |
| TObjectPtr<APlayerState> FClientReceiveData::RelatedPlayerState_1 |
| TObjectPtr<APlayerState> FClientReceiveData::RelatedPlayerState_2 |