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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeomTools.h>
Inheritance diagram for FClipSMTriangle:Public Member Functions | |
| ENGINE_API void | ComputeGradientsAndNormal () |
| FClipSMTriangle (int32 Init) | |
Public Member Functions inherited from FClipSMFace | |
| void | CopyFace (const FClipSMFace &OtherFace) |
Public Attributes | |
| FClipSMVertex | Vertices [3] |
Public Attributes inherited from FClipSMFace | |
| int32 | MaterialIndex |
| uint32 | SmoothingMask |
| int32 | NumUVs |
| bool | bOverrideTangentBasis |
| FVector | FaceNormal |
| FMatrix | TangentXGradient |
| FMatrix | TangentYGradient |
| FMatrix | TangentZGradient |
| FMatrix | UVGradient [8] |
| FMatrix | ColorGradient |
Properties of a clipped static mesh triangle.
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inline |
| void FClipSMTriangle::ComputeGradientsAndNormal | ( | ) |
Compute the triangle's normal, and the gradients of the triangle's vertex attributes over XYZ.
| FClipSMVertex FClipSMTriangle::Vertices[3] |