UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClipSMTriangle Struct Reference

#include <GeomTools.h>

+ Inheritance diagram for FClipSMTriangle:

Public Member Functions

ENGINE_API void ComputeGradientsAndNormal ()
 
 FClipSMTriangle (int32 Init)
 
- Public Member Functions inherited from FClipSMFace
void CopyFace (const FClipSMFace &OtherFace)
 

Public Attributes

FClipSMVertex Vertices [3]
 
- Public Attributes inherited from FClipSMFace
int32 MaterialIndex
 
uint32 SmoothingMask
 
int32 NumUVs
 
bool bOverrideTangentBasis
 
FVector FaceNormal
 
FMatrix TangentXGradient
 
FMatrix TangentYGradient
 
FMatrix TangentZGradient
 
FMatrix UVGradient [8]
 
FMatrix ColorGradient
 

Detailed Description

Properties of a clipped static mesh triangle.

Constructor & Destructor Documentation

◆ FClipSMTriangle()

FClipSMTriangle::FClipSMTriangle ( int32  Init)
inline

Member Function Documentation

◆ ComputeGradientsAndNormal()

void FClipSMTriangle::ComputeGradientsAndNormal ( )

Compute the triangle's normal, and the gradients of the triangle's vertex attributes over XYZ.

Member Data Documentation

◆ Vertices

FClipSMVertex FClipSMTriangle::Vertices[3]

The documentation for this struct was generated from the following files: