UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClothingSimulationInstance::FFactoryAssetGroup Struct Reference

#include <ClothingSimulationInstance.h>

Public Member Functions

 FFactoryAssetGroup (UClothingSimulationFactory *InClothingSimulationFactory, const int32 NumTotalClothAssets)
 
void AddClothingAsset (const UClothingAssetBase *ClothingAsset, const int32 Index)
 
const UClothingSimulationFactoryGetClothingSimulationFactory () const
 

Detailed Description

Factory asset group. Group of clothing data that run under the same simulation type, and the clothing simulation factory associated with them. The group storage array always matches the order of the SkeletalMesh clothing data so that the indices are the same, with a nullptr entry into the array to signify that the asset is part of a different group. This is to avoid an additional array of indices, knowing that most Skeletal Meshes have rarely more than half a dozen clothing data.

Constructor & Destructor Documentation

◆ FFactoryAssetGroup()

FClothingSimulationInstance::FFactoryAssetGroup::FFactoryAssetGroup ( UClothingSimulationFactory InClothingSimulationFactory,
const int32  NumTotalClothAssets 
)
inline

Member Function Documentation

◆ AddClothingAsset()

void FClothingSimulationInstance::FFactoryAssetGroup::AddClothingAsset ( const UClothingAssetBase ClothingAsset,
const int32  Index 
)
inline

◆ GetClothingSimulationFactory()

const UClothingSimulationFactory * FClothingSimulationInstance::FFactoryAssetGroup::GetClothingSimulationFactory ( ) const
inline

The documentation for this struct was generated from the following file: