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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ClothingSimulationInstance.h>
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| FFactoryAssetGroup (UClothingSimulationFactory *InClothingSimulationFactory, const int32 NumTotalClothAssets) | |
| void | AddClothingAsset (const UClothingAssetBase *ClothingAsset, const int32 Index) |
| const UClothingSimulationFactory * | GetClothingSimulationFactory () const |
Factory asset group. Group of clothing data that run under the same simulation type, and the clothing simulation factory associated with them. The group storage array always matches the order of the SkeletalMesh clothing data so that the indices are the same, with a nullptr entry into the array to signify that the asset is part of a different group. This is to avoid an additional array of indices, knowing that most Skeletal Meshes have rarely more than half a dozen clothing data.
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