UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCompactHeapPose Member List

This is the complete list of members for FCompactHeapPose, including all inherited members.

Allocator typedefFBaseCompactPose< FDefaultAllocator >
BoneContainerFBaseCompactPose< FDefaultAllocator >protected
BoneIndexType typedefFBaseCompactPose< FDefaultAllocator >
BonesFBasePose< BoneIndexType, InAllocator >protected
ContainsNaN() constFBaseCompactPose< FDefaultAllocator >inline
CopyAndAssignBoneContainer(FBoneContainer &NewBoneContainer)FBaseCompactPose< FDefaultAllocator >inline
CopyBonesFrom(const FBaseCompactPose< OtherAllocator > &SrcPose)FBaseCompactPose< FDefaultAllocator >inline
CopyBonesFrom(const FBaseCompactPose< Allocator > &SrcPose)FBaseCompactPose< FDefaultAllocator >inline
CopyBonesFrom(const TArray< FTransform, OtherAllocator > &SrcPoseBones)FBaseCompactPose< FDefaultAllocator >inline
CopyBonesTo(TArray< FTransform, OtherAllocator > &DestPoseBones) constFBaseCompactPose< FDefaultAllocator >inline
Empty()FBaseCompactPose< FDefaultAllocator >inline
FBaseCompactPose()FBaseCompactPose< FDefaultAllocator >inline
ForEachBoneIndex() constFBaseCompactPose< FDefaultAllocator >inline
ForEachBoneIndexReverse() constFBaseCompactPose< FDefaultAllocator >inline
GetBoneContainer() constFBaseCompactPose< FDefaultAllocator >inline
GetBoneContainer()FBaseCompactPose< FDefaultAllocator >inline
GetBones() constFBasePose< BoneIndexType, InAllocator >inline
GetMutableBones()FBasePose< BoneIndexType, InAllocator >inline
GetNumBones() constFBasePose< BoneIndexType, InAllocator >inline
GetParentBoneIndex(const BoneIndexType &BoneIndex) constFBaseCompactPose< FDefaultAllocator >inline
GetRefPose(const BoneIndexType &BoneIndex) constFBaseCompactPose< FDefaultAllocator >inline
InitBones(int32 NumBones)FBasePose< BoneIndexType, InAllocator >inline
InitFrom(const FBaseCompactPose &SrcPose)FBaseCompactPose< FDefaultAllocator >inline
InitFrom(FBaseCompactPose &&SrcPose)FBaseCompactPose< FDefaultAllocator >inline
IsNormalized() constFBaseCompactPose< FDefaultAllocator >inline
IsValid() constFBaseCompactPose< FDefaultAllocator >inline
IsValidIndex(const BoneIndexType &BoneIndex) constFBasePose< BoneIndexType, InAllocator >inline
MakeBeginIter() constFBaseCompactPose< FDefaultAllocator >inline
MakeBeginIterReverse() constFBaseCompactPose< FDefaultAllocator >inline
MakeEndIter() constFBaseCompactPose< FDefaultAllocator >inline
MakeEndIterReverse() constFBaseCompactPose< FDefaultAllocator >inline
MoveBones()FBasePose< BoneIndexType, InAllocator >inline
MoveBonesFrom(FBaseCompactPose< Allocator > &SrcPose)FBaseCompactPose< FDefaultAllocator >inline
MoveBonesFrom(TArray< FTransform, Allocator > &&InTransforms)FBaseCompactPose< FDefaultAllocator >inline
MoveBonesTo(TArray< FTransform, Allocator > &InTransforms)FBaseCompactPose< FDefaultAllocator >inline
NormalizeRotations()FCompactHeapPose
operator[](const BoneIndexType &BoneIndex)FBasePose< BoneIndexType, InAllocator >inline
operator[](const BoneIndexType &BoneIndex) constFBasePose< BoneIndexType, InAllocator >inline
RangedForBoneIndexBwd typedefFBaseCompactPose< FDefaultAllocator >
RangedForBoneIndexFwd typedefFBaseCompactPose< FDefaultAllocator >
ResetToAdditiveIdentity()FCompactHeapPose
ResetToRefPose()FBaseCompactPose< FDefaultAllocator >inline
ResetToRefPose(const FBoneContainer &RequiredBones)FBaseCompactPose< FDefaultAllocator >inline
SetBoneContainer(const FBoneContainer *InBoneContainer)FBaseCompactPose< FDefaultAllocator >inline