UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FComponentInstanceMapping Struct Reference

#include <DestructibleHLODComponent.h>

Public Member Functions

void Decode (uint32 &ComponentIndex, uint32 &OutInstanceStart, uint32 &OutInstanceCount) const
 

Static Public Member Functions

static FComponentInstanceMapping Make (uint32 ComponentIndex, uint32 InstanceStart, uint32 InstanceCount)
 

Detailed Description

For a given source actor, this represent the range of instances that represents it once batched in an "Instancing" HLOD component. For a static mesh component, expect InstanceCount to be 1, whereas an instanced static mesh component will have multiple instances.

Member Function Documentation

◆ Decode()

void FComponentInstanceMapping::Decode ( uint32 ComponentIndex,
uint32 OutInstanceStart,
uint32 OutInstanceCount 
) const
inline

◆ Make()

static FComponentInstanceMapping FComponentInstanceMapping::Make ( uint32  ComponentIndex,
uint32  InstanceStart,
uint32  InstanceCount 
)
inlinestatic

The documentation for this struct was generated from the following file: