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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DestructibleHLODComponent.h>
Public Member Functions | |
| void | Decode (uint32 &ComponentIndex, uint32 &OutInstanceStart, uint32 &OutInstanceCount) const |
Static Public Member Functions | |
| static FComponentInstanceMapping | Make (uint32 ComponentIndex, uint32 InstanceStart, uint32 InstanceCount) |
For a given source actor, this represent the range of instances that represents it once batched in an "Instancing" HLOD component. For a static mesh component, expect InstanceCount to be 1, whereas an instanced static mesh component will have multiple instances.
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inlinestatic |