UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FComponentMaterialInfo Struct Reference

#include <MovieSceneMaterialTrack.h>

Public Member Functions

FString ToString () const
 

Public Attributes

FName MaterialSlotName
 
int32 MaterialSlotIndex = 0
 
EComponentMaterialType MaterialType = EComponentMaterialType::Empty
 

Friends

uint32 GetTypeHash (const FComponentMaterialInfo &In)
 
bool operator== (const FComponentMaterialInfo &A, const FComponentMaterialInfo &B)
 

Detailed Description

Contains what is necessary to uniquely identify a material on a component, whether that be an indexed material, one with a slot name, or an overlay material.

Member Function Documentation

◆ ToString()

FString FComponentMaterialInfo::ToString ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FComponentMaterialInfo In)
friend

◆ operator==

bool operator== ( const FComponentMaterialInfo A,
const FComponentMaterialInfo B 
)
friend

Member Data Documentation

◆ MaterialSlotIndex

int32 FComponentMaterialInfo::MaterialSlotIndex = 0

◆ MaterialSlotName

FName FComponentMaterialInfo::MaterialSlotName

◆ MaterialType

EComponentMaterialType FComponentMaterialInfo::MaterialType = EComponentMaterialType::Empty

The documentation for this struct was generated from the following file: