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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Components.h>
Public Attributes | |
| TStridedView< const FVector3f > | Position |
| TStridedView< const FVector3f > | TangentX |
| TStridedView< const FVector3f > | TangentY |
| TStridedView< const FVector3f > | TangentZ |
| TArray< TStridedView< const uint16 > > | BoneIndices |
| TArray< TStridedView< const uint16 > > | BoneWeights |
| TArray< TStridedView< const FVector2f >, TInlineAllocator< 1 > > | UVs |
| TStridedView< const FColor > | Color |
The information used to build a mesh.
| TArray<TStridedView<const uint16> > FConstMeshBuildVertexView::BoneIndices |
| TArray<TStridedView<const uint16> > FConstMeshBuildVertexView::BoneWeights |
| TStridedView<const FColor> FConstMeshBuildVertexView::Color |
| TStridedView<const FVector3f> FConstMeshBuildVertexView::Position |
| TStridedView<const FVector3f> FConstMeshBuildVertexView::TangentX |
| TStridedView<const FVector3f> FConstMeshBuildVertexView::TangentY |
| TStridedView<const FVector3f> FConstMeshBuildVertexView::TangentZ |
| TArray<TStridedView<const FVector2f>, TInlineAllocator<1> > FConstMeshBuildVertexView::UVs |