UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FConversionToMeshDescriptionOptions Struct Reference

#include <MeshConversionOptions.h>

Public Member Functions

void SetToVertexColorsOnly ()
 

Public Attributes

bool bSetPolyGroups = true
 
bool bUpdatePositions = true
 
bool bUpdateNormals = true
 
bool bUpdateTangents = false
 
bool bUpdateUVs = false
 
bool bUpdateVtxColors = false
 
bool bTransformVtxColorsSRGBToLinear = true
 
bool bConvertBackToNonManifold = false
 
bool bSetHardEdgesFromNormalSeams = true
 

Member Function Documentation

◆ SetToVertexColorsOnly()

void FConversionToMeshDescriptionOptions::SetToVertexColorsOnly ( )
inline

Member Data Documentation

◆ bConvertBackToNonManifold

bool FConversionToMeshDescriptionOptions::bConvertBackToNonManifold = false

Should the mesh be put back in the original non-manifold state, if the information is present

◆ bSetHardEdgesFromNormalSeams

bool FConversionToMeshDescriptionOptions::bSetHardEdgesFromNormalSeams = true

Should normal seams be tagged as hard edges in the mesh description

◆ bSetPolyGroups

bool FConversionToMeshDescriptionOptions::bSetPolyGroups = true

Should triangle groups be transfered to MeshDescription via custom PolyTriGroups attribute

◆ bTransformVtxColorsSRGBToLinear

bool FConversionToMeshDescriptionOptions::bTransformVtxColorsSRGBToLinear = true

Should Vertex Colors of MeshDescription be transformed from SRGB to Linear

◆ bUpdateNormals

bool FConversionToMeshDescriptionOptions::bUpdateNormals = true

Should normals of MeshDescription be updated, if available and relevant

◆ bUpdatePositions

bool FConversionToMeshDescriptionOptions::bUpdatePositions = true

Should Positions of vertices in MeshDescription be updated

◆ bUpdateTangents

bool FConversionToMeshDescriptionOptions::bUpdateTangents = false

Should Tangents and BiTangentSign of MeshDescription be updated, if available and relevant

◆ bUpdateUVs

bool FConversionToMeshDescriptionOptions::bUpdateUVs = false

Should UVs of MeshDescription be updated, if available and relevant

◆ bUpdateVtxColors

bool FConversionToMeshDescriptionOptions::bUpdateVtxColors = false

Should Vertex Colors of MeshDescription be updated, if available and relevant


The documentation for this struct was generated from the following file: