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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshConversionOptions.h>
Public Member Functions | |
| void | SetToVertexColorsOnly () |
Public Attributes | |
| bool | bSetPolyGroups = true |
| bool | bUpdatePositions = true |
| bool | bUpdateNormals = true |
| bool | bUpdateTangents = false |
| bool | bUpdateUVs = false |
| bool | bUpdateVtxColors = false |
| bool | bTransformVtxColorsSRGBToLinear = true |
| bool | bConvertBackToNonManifold = false |
| bool | bSetHardEdgesFromNormalSeams = true |
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inline |
Should the mesh be put back in the original non-manifold state, if the information is present
Should normal seams be tagged as hard edges in the mesh description
Should triangle groups be transfered to MeshDescription via custom PolyTriGroups attribute
Should Vertex Colors of MeshDescription be transformed from SRGB to Linear
Should normals of MeshDescription be updated, if available and relevant
Should Positions of vertices in MeshDescription be updated
Should Tangents and BiTangentSign of MeshDescription be updated, if available and relevant
Should UVs of MeshDescription be updated, if available and relevant
Should Vertex Colors of MeshDescription be updated, if available and relevant