#include <Scene.h>
◆ FConvolutionBloomSettings()
| FConvolutionBloomSettings::FConvolutionBloomSettings |
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inline |
◆ ExportToPostProcessSettings()
◆ BufferScale
| float FConvolutionBloomSettings::BufferScale |
Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.
◆ CenterUV
| FVector2D FConvolutionBloomSettings::CenterUV |
The UV location of the center of the kernel. Should be very close to (.5,.5)
◆ Intensity
| float FConvolutionBloomSettings::Intensity |
Multiplier for convolution bloom contributions >=0: off, 1(default), >1 brighter
◆ PreFilterMax
| float FConvolutionBloomSettings::PreFilterMax |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost
◆ PreFilterMin
| float FConvolutionBloomSettings::PreFilterMin |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost
◆ PreFilterMult
| float FConvolutionBloomSettings::PreFilterMult |
Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost
◆ ScatterDispersion
| float FConvolutionBloomSettings::ScatterDispersion |
Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.
◆ Size
| float FConvolutionBloomSettings::Size |
Relative size of the convolution kernel image compared to the minor axis of the viewport
◆ Texture
Texture to replace default convolution bloom kernel
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Engine/Scene.h
- Engine/Source/Runtime/Engine/Private/Scene.cpp