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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CrashDescription.h>
Public Member Functions | |
| FCrashProperty & | operator= (const FString &NewValue) |
| FCrashProperty & | operator= (const TCHAR *NewValue) |
| FCrashProperty & | operator= (const TArray< FString > &NewValue) |
| FCrashProperty & | operator= (const bool NewValue) |
| FCrashProperty & | operator= (const int64 NewValue) |
| const FString & | AsString () const |
| bool | AsBool () const |
| int64 | AsInt64 () const |
Protected Member Functions | |
| FCrashProperty (const FString &InMainCategory, const FString &InSecondCategory, FPrimaryCrashProperties *InOwner) | |
Protected Attributes | |
| FPrimaryCrashProperties * | Owner |
| FString | CachedValue |
| FString | MainCategory |
| FString | SecondCategory |
| bool | bSet |
Friends | |
| struct | FPrimaryCrashProperties |
Simple crash property. Only for string values.
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protected |
Initialization constructor.
| bool FCrashProperty::AsBool | ( | ) | const |
Getter for bool.
| int64 FCrashProperty::AsInt64 | ( | ) | const |
Getter for int64.
| const FString & FCrashProperty::AsString | ( | ) | const |
Getter for string, default.
| FCrashProperty & FCrashProperty::operator= | ( | const bool | NewValue | ) |
Assignment operator for bool.
| FCrashProperty & FCrashProperty::operator= | ( | const FString & | NewValue | ) |
Assignment operator for string.
| FCrashProperty & FCrashProperty::operator= | ( | const int64 | NewValue | ) |
Assignment operator for int64.
| FCrashProperty & FCrashProperty::operator= | ( | const TArray< FString > & | NewValue | ) |
Assignment operator for arrays.
| FCrashProperty & FCrashProperty::operator= | ( | const TCHAR * | NewValue | ) |
Assignment operator for TCHAR*.
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friend |
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mutableprotected |
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mutableprotected |
Cached value of the property.
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protected |
Main category in the crash context.
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protected |
Owner of the property.
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protected |
Second category in the crash context.