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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CollisionProfile.h>
Public Member Functions | |
| FCustomChannelSetup () | |
| bool | operator== (const FCustomChannelSetup &Other) const |
Public Attributes | |
| TEnumAsByte< enum ECollisionChannel > | Channel |
| TEnumAsByte< enum ECollisionResponse > | DefaultResponse |
| bool | bTraceType |
| bool | bStaticObject |
| FName | Name |
Structure for custom channel setup information.
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inline |
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inline |
| bool FCustomChannelSetup::bStaticObject |
Specifies if this is static object. Otherwise it will be dynamic object. This is used for query all objects vs all static objects vs all dynamic objects
| bool FCustomChannelSetup::bTraceType |
Sets meta data TraceType="1" for the enum entry if true. Otherwise, this channel will be treated as object query channel, so you can query object types
| TEnumAsByte<enum ECollisionChannel> FCustomChannelSetup::Channel |
Which channel you'd like to customize
| TEnumAsByte<enum ECollisionResponse> FCustomChannelSetup::DefaultResponse |
Default Response for the channel
| FName FCustomChannelSetup::Name |
Name used in editor and metadata to refer to this channel