#include <D3D11RHIPrivate.h>
◆ FD3D11Adapter() [1/2]
| FD3D11Adapter::FD3D11Adapter |
( |
| ) |
|
|
inline |
◆ FD3D11Adapter() [2/2]
◆ IsValid()
| bool FD3D11Adapter::IsValid |
( |
| ) |
const |
|
inline |
◆ bSoftwareAdapter
| bool FD3D11Adapter::bSoftwareAdapter |
Whether this is a software adapter
◆ bUMA
Whether the GPU has unified memory. This can be used to identify integrated GPU as well.
◆ DXGIAdapter
Null if not supported or FindAdapter() wasn't called.
◆ DXGIAdapterDesc
◆ MaxSupportedFeatureLevel
The maximum D3D11 feature level supported. 0 if not supported or FindAdapter() wasn't called
The documentation for this struct was generated from the following file: