UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11LockedData Struct Reference

#include <D3D11Util.h>

Public Member Functions

 FD3D11LockedData ()
 
void AllocData (uint32 Size)
 
void SetData (void *InData)
 
uint8GetData () const
 
void FreeData ()
 

Public Attributes

TRefCountPtr< ID3D11ResourceStagingResource
 
uint32 Pitch
 
uint32 DepthPitch
 
bool bLockDeferred
 

Detailed Description

Information about a D3D resource that is currently locked.

Constructor & Destructor Documentation

◆ FD3D11LockedData()

FD3D11LockedData::FD3D11LockedData ( )
inline

Member Function Documentation

◆ AllocData()

void FD3D11LockedData::AllocData ( uint32  Size)
inline

◆ FreeData()

void FD3D11LockedData::FreeData ( )
inline

◆ GetData()

uint8 * FD3D11LockedData::GetData ( ) const
inline

◆ SetData()

void FD3D11LockedData::SetData ( void InData)
inline

Member Data Documentation

◆ bLockDeferred

bool FD3D11LockedData::bLockDeferred

◆ DepthPitch

uint32 FD3D11LockedData::DepthPitch

◆ Pitch

uint32 FD3D11LockedData::Pitch

◆ StagingResource

TRefCountPtr<ID3D11Resource> FD3D11LockedData::StagingResource

The documentation for this struct was generated from the following file: