UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12Adapter::FReleasedAllocationData Struct Reference

#include <D3D12Adapter.h>

Public Attributes

D3D12_GPU_VIRTUAL_ADDRESS GPUVirtualAddress = 0
 
uint64 AllocationSize = 0
 
FName ResourceName
 
D3D12_RESOURCE_DESC ResourceDesc = {}
 
uint64 ReleasedFrameID = 0
 
bool bDefragFree = false
 
bool bBackBuffer = false
 
bool bTransient = false
 
bool bHeap = false
 

Member Data Documentation

◆ AllocationSize

uint64 FD3D12Adapter::FReleasedAllocationData::AllocationSize = 0

◆ bBackBuffer

bool FD3D12Adapter::FReleasedAllocationData::bBackBuffer = false

◆ bDefragFree

bool FD3D12Adapter::FReleasedAllocationData::bDefragFree = false

◆ bHeap

bool FD3D12Adapter::FReleasedAllocationData::bHeap = false

◆ bTransient

bool FD3D12Adapter::FReleasedAllocationData::bTransient = false

◆ GPUVirtualAddress

D3D12_GPU_VIRTUAL_ADDRESS FD3D12Adapter::FReleasedAllocationData::GPUVirtualAddress = 0

◆ ReleasedFrameID

uint64 FD3D12Adapter::FReleasedAllocationData::ReleasedFrameID = 0

◆ ResourceDesc

D3D12_RESOURCE_DESC FD3D12Adapter::FReleasedAllocationData::ResourceDesc = {}

◆ ResourceName

FName FD3D12Adapter::FReleasedAllocationData::ResourceName

The documentation for this struct was generated from the following file: