#include <D3D12Adapter.h>
◆ AllocationSize
| uint64 FD3D12Adapter::FReleasedAllocationData::AllocationSize = 0 |
◆ bBackBuffer
| bool FD3D12Adapter::FReleasedAllocationData::bBackBuffer = false |
◆ bDefragFree
| bool FD3D12Adapter::FReleasedAllocationData::bDefragFree = false |
◆ bHeap
| bool FD3D12Adapter::FReleasedAllocationData::bHeap = false |
◆ bTransient
| bool FD3D12Adapter::FReleasedAllocationData::bTransient = false |
◆ GPUVirtualAddress
◆ ReleasedFrameID
| uint64 FD3D12Adapter::FReleasedAllocationData::ReleasedFrameID = 0 |
◆ ResourceDesc
| D3D12_RESOURCE_DESC FD3D12Adapter::FReleasedAllocationData::ResourceDesc = {} |
◆ ResourceName
| FName FD3D12Adapter::FReleasedAllocationData::ResourceName |
The documentation for this struct was generated from the following file: