UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12DeviceBasicInfo Struct Reference

#include <D3D12Adapter.h>

Public Attributes

D3D_FEATURE_LEVEL MaxFeatureLevel
 
D3D_SHADER_MODEL MaxShaderModel
 
D3D12_RESOURCE_BINDING_TIER ResourceBindingTier
 
D3D12_RESOURCE_HEAP_TIER ResourceHeapTier
 
uint32 NumDeviceNodes
 
bool bSupportsWaveOps
 
bool bSupportsAtomic64
 
bool bUMA
 
ERHIFeatureLevel::Type MaxRHIFeatureLevel
 

Member Data Documentation

◆ bSupportsAtomic64

bool FD3D12DeviceBasicInfo::bSupportsAtomic64

◆ bSupportsWaveOps

bool FD3D12DeviceBasicInfo::bSupportsWaveOps

◆ bUMA

bool FD3D12DeviceBasicInfo::bUMA

◆ MaxFeatureLevel

D3D_FEATURE_LEVEL FD3D12DeviceBasicInfo::MaxFeatureLevel

◆ MaxRHIFeatureLevel

ERHIFeatureLevel::Type FD3D12DeviceBasicInfo::MaxRHIFeatureLevel

◆ MaxShaderModel

D3D_SHADER_MODEL FD3D12DeviceBasicInfo::MaxShaderModel

◆ NumDeviceNodes

uint32 FD3D12DeviceBasicInfo::NumDeviceNodes

◆ ResourceBindingTier

D3D12_RESOURCE_BINDING_TIER FD3D12DeviceBasicInfo::ResourceBindingTier

◆ ResourceHeapTier

D3D12_RESOURCE_HEAP_TIER FD3D12DeviceBasicInfo::ResourceHeapTier

The documentation for this struct was generated from the following file: