#include <D3D12ExplicitDescriptorCache.h>
◆ FDescriptorSlotRange() [1/2]
| FD3D12ExplicitDescriptorCache::FDescriptorSlotRange::FDescriptorSlotRange |
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default |
◆ FDescriptorSlotRange() [2/2]
| FD3D12ExplicitDescriptorCache::FDescriptorSlotRange::FDescriptorSlotRange |
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int32 |
BaseIndex, |
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int32 |
Count |
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) |
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inline |
◆ Allocate()
| int32 FD3D12ExplicitDescriptorCache::FDescriptorSlotRange::Allocate |
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int32 |
Count | ) |
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inline |
◆ Begin
| int32 FD3D12ExplicitDescriptorCache::FDescriptorSlotRange::Begin = 0 |
◆ Cursor
| int32 FD3D12ExplicitDescriptorCache::FDescriptorSlotRange::Cursor = 0 |
◆ End
| int32 FD3D12ExplicitDescriptorCache::FDescriptorSlotRange::End = 0 |
The documentation for this struct was generated from the following file: