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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Resources.h>
Inheritance diagram for FD3D12LockedResource:Public Member Functions | |
| FD3D12LockedResource (FD3D12Device *Device) | |
| void | Reset () |
Public Member Functions inherited from FD3D12DeviceChild | |
| FD3D12DeviceChild (FD3D12Device *InParent=nullptr) | |
| FORCEINLINE FD3D12Device * | GetParentDevice () const |
| FD3D12Device * | GetParentDevice_Unsafe () const |
Public Attributes | |
| FD3D12ResourceLocation | ResourceLocation |
| D3D12_SUBRESOURCE_FOOTPRINT | Footprint = {} |
| uint32 | LockOffset = 0 |
| uint32 | LockSize = 0 |
| uint32 | bLocked: 1 = false |
| uint32 | bLockedForReadOnly: 1 = false |
| uint32 | bHasNeverBeenLocked: 1 = true |
Additional Inherited Members | |
Protected Attributes inherited from FD3D12DeviceChild | |
| FD3D12Device * | Parent |
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inline |
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inline |
| uint32 FD3D12LockedResource::bHasNeverBeenLocked |
| uint32 FD3D12LockedResource::bLocked |
| uint32 FD3D12LockedResource::bLockedForReadOnly |
| D3D12_SUBRESOURCE_FOOTPRINT FD3D12LockedResource::Footprint = {} |
| uint32 FD3D12LockedResource::LockOffset = 0 |
| uint32 FD3D12LockedResource::LockSize = 0 |
| FD3D12ResourceLocation FD3D12LockedResource::ResourceLocation |