#include <D3D12Query.h>
◆ FD3D12QueryLocation() [1/2]
| FD3D12QueryLocation::FD3D12QueryLocation |
( |
| ) |
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default |
◆ FD3D12QueryLocation() [2/2]
◆ CopyResultTo()
| void FD3D12QueryLocation::CopyResultTo |
( |
void * |
Dst | ) |
const |
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inline |
◆ GetResult()
| TValueType FD3D12QueryLocation::GetResult |
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| ) |
const |
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inline |
◆ operator bool()
| FD3D12QueryLocation::operator bool |
( |
| ) |
const |
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inline |
◆ Heap
◆ Index
| uint32 FD3D12QueryLocation::Index = 0 |
◆ Target
| void* FD3D12QueryLocation::Target = nullptr |
◆ Type
The documentation for this struct was generated from the following file: