UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12QueryRange Struct Reference

#include <D3D12Query.h>

Public Member Functions

 FD3D12QueryRange ()=default
 
 FD3D12QueryRange (uint32 Start, uint32 End)
 
bool IsFull (FD3D12QueryHeap *Heap) const
 
bool operator== (FD3D12QueryRange const &RHS) const
 
bool operator< (FD3D12QueryRange const &RHS) const
 

Public Attributes

uint32 Start = 0
 
uint32 End = 0
 

Constructor & Destructor Documentation

◆ FD3D12QueryRange() [1/2]

FD3D12QueryRange::FD3D12QueryRange ( )
default

◆ FD3D12QueryRange() [2/2]

FD3D12QueryRange::FD3D12QueryRange ( uint32  Start,
uint32  End 
)
inline

Member Function Documentation

◆ IsFull()

bool FD3D12QueryRange::IsFull ( FD3D12QueryHeap Heap) const
inline

◆ operator<()

bool FD3D12QueryRange::operator< ( FD3D12QueryRange const &  RHS) const
inline

◆ operator==()

bool FD3D12QueryRange::operator== ( FD3D12QueryRange const &  RHS) const
inline

Member Data Documentation

◆ End

uint32 FD3D12QueryRange::End = 0

◆ Start

uint32 FD3D12QueryRange::Start = 0

The documentation for this struct was generated from the following file: