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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12StateCachePrivate.h>
Public Member Functions | |
| void | Dirty (EShaderFrequency ShaderFrequency, const ResourceSlotMask &SlotMask=-1) |
| void | DirtyGraphics (const ResourceSlotMask &SlotMask=-1) |
| void | DirtyCompute (const ResourceSlotMask &SlotMask=-1) |
| void | DirtyAll (const ResourceSlotMask &SlotMask=-1) |
Static Public Member Functions | |
| static void | CleanSlot (ResourceSlotMask &SlotMask, uint32 SlotIndex) |
| static void | CleanSlots (ResourceSlotMask &SlotMask, uint32 NumSlots) |
| static void | DirtySlot (ResourceSlotMask &SlotMask, uint32 SlotIndex) |
| static bool | IsSlotDirty (const ResourceSlotMask &SlotMask, uint32 SlotIndex) |
Public Attributes | |
| ResourceSlotMask | DirtySlotMask [SF_NumStandardFrequencies] |
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| ResourceSlotMask FD3D12ResourceCache< ResourceSlotMask >::DirtySlotMask[SF_NumStandardFrequencies] |